A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario World, there exists an extremely quick way to beat Morton Koopa in the second castle. Normally, Morton takes 3 hits from Mario jumping on his head, or 12 fireballs. However, a peculiarity in the code allows for a combination of the two to defeat him much faster.
If Mario hits Morton with only two fireballs and then jumps on his head once, Morton will be defeated in only a few seconds.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator
Blooper’s walking animation from Mario Party 8, from several different angles. Blooper almost always moves around by floating, and is only seen walking in the “Treacherous Tightrope” minigame; however, he is always turned with his back to the camera during this. The game’s debug menu, accessible by modifying the code, allows us to see the animation from the front.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 8 (NA, Wii) in Wii emulator
In Mario & Luigi: Superstar Saga, the Mysterious Mine Carts minigame features a unique character seen only at the highest level of the game, available after beating the game 4 times. It is a Boo wearing a mining helmet and carrying a pickaxe. The Boo will shrink down and disppear if the flashlight is pointed at it.
Main Blog | Twitter | Patreon | Source: myself, Mario & Luigi: Superstar Saga (NA, GBA) in GBA emulator
Morton Koopa begging for Mario’s mercy from the Japanese Super Mario Wisdom Games Picture Book 1: Search for the Dragon Coin.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
The ending theme to Paper Mario Sticker Star has two phases: saxophone-only and saxophone with orchestra. In-game, this is achieved by separating the music into two track: saxophone and orchestra. It is impossible to hear the second track in-game by itself. Here it is isolated.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Super Mario Advance 2, Luigi’s jumping animation is his Bicycle Jump originating in Super Mario Bros. 2. During the Bicycle Jump, Luigi does not raise his hand in the air as Mario does during his regular jumping animation, or Luigi himself does in the games where he doesn’t use the Bicycle Jump.
However, there is a single frame during his jump where Luigi uses the regular “fist raised” animation, which is very hard to see in-game. At the apex of his jump, he raises his fist abruptly for 1/60 of a second before lowering it again. Top: regular speed footage, middle: slowed down, bottom: exact frame.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: image:myself, SMA2 in GBA emulator, info