Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Top: before the final battle in Super Mario Odyssey, a wedding cake with cake toppers depicting Bowser and Peach can be seen in the background. However, approaching it activates the cutscene leading to the battle, after which the cake disappears. Thus, it is not possible to get close to the cake to see the toppers.

Middle and bottom: Extracting the model for the cake from the game’s files allows us to take a closer look at the figurines.

Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, 2

Friday, March 1, 2019
Tuesday, February 26, 2019
Animation found in the data of Super Mario Galaxy for an unused enemy named “Torimoti” in the associated files. Unfortunately, Torimoti has no gameplay code attached to it, making its behavior unknown.
Main Blog | Twitter | Patreon | Store | Small...

Animation found in the data of Super Mario Galaxy for an unused enemy named “Torimoti” in the associated files. Unfortunately, Torimoti has no gameplay code attached to it, making its behavior unknown.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Depiction of a tug of war between Mario and his friends and Bowser with the Koopalings from the Japanese “Super Mario Story Quiz Picture Book 2: Mario’s Sports Day”. Note Mario wearing his cap backwards during the event.
Main Blog | Twitter | Patreon...

Depiction of a tug of war between Mario and his friends and Bowser with the Koopalings from the Japanese “Super Mario Story Quiz Picture Book 2: Mario’s Sports Day”. Note Mario wearing his cap backwards during the event.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Monday, February 25, 2019

In Super Mario 3D World, a glitch in the final level of World 2, Bowser’s Bullet Bill Brigade, can result in Toad being rendered without his head. To achieve this, have Toad dive into a Cannon Box in his cat form from a specific angle. Toad will have no head and be invulnerable (top). This effect lasts even between room transitions, as Toad will still not have a head while fighting Boom Boom at the end of the stage (bottom). The model will display correctly once Toad touches the Goal Pole and finishes the level.
Main Blog
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Wednesday, February 20, 2019

Top left: a Koopa Paratroopa render for New Super Mario Bros. 2.
Top right: a Gold Koopa Paratroopa render for New Super Mario Bros. 2. The render uses the exact same model with almost no changes outside of the coloring and shading of the shell and shoes; the only edit to the actual pose being that the Gold Koopa Paratroopa’s mouth is open slightly wider.
Bottom: an animated comparison between the renders. Note the mouth.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: 1, 2

Saturday, February 16, 2019

In Bowser’s Castle in Super Mario World, jumping on top of the number 6 in the second door choice corridor can result in two unintended outcomes.
Top: If Mario is ducking and facing left while on top of the blocks, Spin Jumping will result in him clipping into the inside of the 6, trapping him until time runs out.
Bottom: If Mario is facing right while Spin Jumping, he will instead instantly die.
Main Blog | Twitter | Patreon | Source: myself, Super Mario World (NA, SNES) in SNES emulator, info

Monday, February 11, 2019

In the data of Super Mario Galaxy, an unused Toad-like character called “Kinopi” can be found. It has only basic animations and seems to move around by hopping. Despite appearing friendly, it is coded as an enemy.
Main Blog
| Twitter | Patreon | Store | Small Findings | Sources: 1, 2

Friday, February 8, 2019
Edited Super Mario 64 artwork on the cover of a Nintendo product catalog.
Main Blog | Twitter | Patreon | Store | Small Findings | Source

Edited Super Mario 64 artwork on the cover of a Nintendo product catalog.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Tuesday, February 5, 2019
In Super Mario Bros. 3, entering quicksand with a P-Wing item active will cause Mario’s flying animation to stop until a directional button is pressed. Flying straight upwards out of quicksand in this state results in Mario appearing as though he is...

In Super Mario Bros. 3, entering quicksand with a P-Wing item active will cause Mario’s flying animation to stop until a directional button is pressed. Flying straight upwards out of quicksand in this state results in Mario appearing as though he is levitating.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

 
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