A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In the Mystic Match ‘Em minigame in Mario Party 4, the player characters are replaced by disembodied floating arms after the introduction cutscene. Zooming out lets us see the cutoff points for all characters’ arms.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 4 (NA, GC) in GC emulator
In the Japanese version of Super Mario RPG, if Mario opens the Treasure Box containing the Rare Scarf and the player then very quickly dismisses the text prompt that appears, Mario will slide down the hole next to the Treasure Box while still in the victory pose.
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In preparation for the 2003 release of Super Mario Advance 4, which was advertised with a commercial featuring people with Mario heads (bottom), Nintendo of America organized a campaign in New York that mimicked the commercial with actors wearing masks of Mario and other characters (top).
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, 2
By modifying the game’s code to let Mario obtain the 8-Bit Mario Cap in Super Mario Odyssey before flying to the Sand Kingdom for the first time, the cutscene of Cappy turning into the Captain’s Hat will become glitched in the manner depicted.
While most of Mario’s body will use the 8-Bit Mario model, his hair, eyes and inside of his mouth will float in mid-air, as the cutscene was not designed to work with the 8-Bit Mario Cap. Parts of Mario’s hands and arms are visible as thin white lines as well.
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The minigame “Bombard King Bob-omb” in Mario Party 9 features machinery of various kinds in the background. Moving the camera using emulator tools lets us see one of the machines more closely, which reveals a step in how Bob-ombs are constructed. A pump or stamp-like machine inserts the legs and winding key into the Bob-omb upside-down in a single step.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 9 (NA, Wii) in Wii emulator
Mario kicking Bowser, Wendy and Ludwig in the Japanese “Super Mario Story Quiz Picture Book 6: Friend Kidnapped”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
In Super Mario 64, Dorrie in the lake in Hazy Maze Cave can not only be controlled by standing on its head, but also (with less precision) by standing on its back. Standing on certain specific points on Dorrie’s back will result in Dorrie moving in a circle at speeds greater than usually possible by standing on its head.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator