A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Print ad for Nintendo of Brazil’s website, using upside-down Nintendo 64 controllers to represent the letters “www”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
Top: In Super Mario 64, most Bob-ombs walk around in a small circle and charge Mario when they see him. If Mario approaches the center of the circle while the Bob-omb is facing away from him, then instead of turning around, the Bob-omb will continue walking in a straight line, leaving the circle.
Bottom: As long as Mario remains standing in the same spot, the Bob-omb will continue walking in the same direction indefinitely until it is eventually unloaded.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
In Super Mario Bros. 2, it is possible to make Mushroom Blocks stand on top of open doorways. If another Mushroom Block is then thrown into the same spot, it will disappear. This is the only way to unload Mushroom Blocks outside of throwing them into a bottomless pit.
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In Super Mario Odyssey, an extremely simple way of defeating the T-Rex in the Deep Woods section of the Wooded Kingdom is to get a seed from one of the seed-dispensing robots and throw it at the T-Rex’s head.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
The model for Balloon Mario in Super Mario 64 DS has Mario’s body modeled separately from his head. While the exact reason has not been confirmed, this may be due to the transformation being more gradual at some point in development, using Balloon Mario’s body with regular Mario’s head, necessitating the separate models (this is how Blimp Yoshi’s model functions in Super Mario Galaxy 2). In the finished game, Mario transforms into Balloon Mario instantly.
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The Extra Room of Mario Party 4 contains a single-player minigame called “Doors of Doom”. It consists entirely out of choosing one of two doors; each one either lets Mario through to the next room, awarding him a point, or opens to reveal Bowser, which ends the game.
The minigame is actually completely rigged from the start. The game determines how many points the player is allowed to receive and the result will be the same no matter which doors are chosen.
In the above footage, the game has decided that Mario should lose after getting 1 point. In the second room, both doors open to reveal Bowser. This can be tested by using an emulator and saving a snapshot of the game. No matter how many times the savestate is reloaded, what frames the inputs are made on, and what doors are chosen, Bowser will always appear after the predetermined allowed number of points.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 4 (NA, GC) in GC emulator
“The Art of Super Mario Odyssey” artbook contains concept drawings of all Broodals. While the others resemble their models from the finished game almost completely save for very minor details, Topper is the one that contains a more major change: in the original concept, he had a red nose.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: 1, 2