Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario 64, water takes rendering precedence over fire. In other words, if the camera is looking through fire, everything behind it will appear tinted red as it would in real life - with the exception of water, which will be unaffected.
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| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

A graphical glitch in Super Mario World that can happen only under exceedingly specific circumstances: in the Special World level “Awesome”, there is a segment where Cheep Cheeps jump up from the bottom of the screen. If Yoshi is taken into that segment, and if Mario jumps off Yoshi in such a way that Yoshi drops into the bottomless pit on the same frame that a Cheep Cheep appears, that particular Cheep Cheep will have a different palette than normal, containing the color blue. This glitch cannot occur anywhere else.
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| Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator

A licensed Nintendo 3DS XL/LL cover from Japan uses official art of Luigi looking to the side. However, the cover removes part of Luigi’s neck, causing him to appear much shorter.
Main Blog | Twitter | Patreon | Store | Small Findings | Source 1, 2

A licensed Nintendo 3DS XL/LL cover from Japan uses official art of Luigi looking to the side. However, the cover removes part of Luigi’s neck, causing him to appear much shorter.
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| Twitter | Patreon | Store | Small Findings | Source 1, 2

Monday, January 7, 2019

Poster graphics seen during the New Donk City Festival in Super Mario Odyssey, extracted from the game’s files.
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Cover of an issue of the British Edge magazine.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Edge (UK), Issue 34, 1996

Cover of an issue of the British Edge magazine.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: Edge (UK), Issue 34, 1996

Sunday, January 6, 2019

Two brief segments containing original Mario animation from a French commercial for the Game Boy.
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Saturday, January 5, 2019
In Super Mario RPG, there is a brief scene where Mario needs to hide behind curtains from Snifits in Booster Tower. The code that determines whether Mario has been detected uses the position of his feet, rather than a hitbox that encompasses his...

In Super Mario RPG, there is a brief scene where Mario needs to hide behind curtains from Snifits in Booster Tower. The code that determines whether Mario has been detected uses the position of his feet, rather than a hitbox that encompasses his entire body. Thus, it is possible to position Mario in such a way that he is almost fully visible as the curtain is drawn, but the Snifit will still ignore him.
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| Twitter | Patreon | Source: myself, Super Mario RPG (Japan, SNES) in SNES emulator

Animation from the bottom of Nintendo of America’s official site for New Super Mario Bros. U Deluxe, recorded and edited into a seamless loop.
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Animation from the bottom of Nintendo of America’s official site for New Super Mario Bros. U Deluxe, recorded and edited into a seamless loop.
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| Twitter | Patreon | Store | Small Findings | Source

In Mario Kart 8/Mario Kart 8 Deluxe, whenever racers drive out of water onto dry land, there is a splash that covers them in water, making them appear wet for a brief period of time.
However, this also works the other way around: when a wet racer...

In Mario Kart 8/Mario Kart 8 Deluxe, whenever racers drive out of water onto dry land, there is a splash that covers them in water, making them appear wet for a brief period of time.

However, this also works the other way around: when a wet racer enters water, that racer will immediately become dry (note Mario’s hat no longer being shiny as soon as he reverses into the water in the footage.)
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In Super Mario Bros., if Mario touches a vine when the block it has grown out of is exactly halfway off the screen to the left (the vine itself should be invisible due to being programmed to not display when it is partially offscreen), pressing Left...

In Super Mario Bros., if Mario touches a vine when the block it has grown out of is exactly halfway off the screen to the left (the vine itself should be invisible due to being programmed to not display when it is partially offscreen), pressing Left will teleport Mario to the right edge of the screen.
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| Twitter | Patreon | Store | Source: myself, Super Mario Bros. (NA, NES) in NES emulator

 
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