Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Recent Nintendo games have included giant Yoshis. Top: Giant Yoshi in Donut Plains 3 (SNES) track in Mario Kart 8/Mario Kart 8 Deluxe. Bottom: Giant Yoshis in Yoshi’s Stampede Final Smash in Super Smash Bros. Ultimate. Both images include a standard-sized Yoshi for comparison.
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| Twitter | Patreon | Store | Small Findings | Source: see bottom of both images

Thursday, December 20, 2018

Nintendo 64 poster from the German Club Nintendo magazine. A flying Metal Mario can be found in the background.
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| Twitter | Patreon | Store | Source: Club Nintendo (Germany), Issue 1998/6, 1998

Illustrations of Mario, including Mario chasing after a cow and brushing his teeth, from US patent application US20080070682A1, issued in 2006 to Nintendo for “systems and methods for providing educational games for use by young children”.
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| Twitter | Patreon | Store | Small Findings | Source

Tuesday, December 11, 2018

In Super Mario 64, the western wall of the central spire of Peach’s Castle has the unusual property that Mario will not fall off it as long as the player keeps tilting the Control Stick in any direction. Instead of falling off, Mario simply tilts at odd angles and keeps running at various speeds.
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| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

Monday, December 10, 2018
Sunday, December 9, 2018
In Super Mario Bros., no more than one power-up can be active at any time, which means that if a power-up is spawned while another is already on screen, the previous power-up will simply disappear. Super Mushroom/Fire Flower blocks are spaced out far...

In Super Mario Bros., no more than one power-up can be active at any time, which means that if a power-up is spawned while another is already on screen, the previous power-up will simply disappear. Super Mushroom/Fire Flower blocks are spaced out far enough to avoid this issue, but Super Stars can become affected by this during normal gameplay, as shown in the footage.
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| Twitter | Patreon | Store | Source: myself, Super Mario Bros. (NA, NES) in NES emulator

The cover for the Japanese “Super Mario Wisdom Games Picture Book 4: Larry’s Mischief”. Note Luigi in a ghost costume chasing Larry in the background.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image

The cover for the Japanese “Super Mario Wisdom Games Picture Book 4: Larry’s Mischief”. Note Luigi in a ghost costume chasing Larry in the background.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Top: In Super Mario Odyssey, the Odyssey’s windows normally reflect the environment around them. Shown here is the Sand Kingdom reflecting in a window late in the game.
Bottom: However, the very first time Mario visits the Sand Kingdom, the windows reflect only darkness. This lasts until any Multi Moon in the area is found.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware.

Saturday, December 8, 2018
In Super Mario 64, MIPS the rabbit can be taken through the door leading to the entrance area of the basement using glitches*. If MIPS is then placed near a railing, he will rapidly oscillate in the manner depicted.
*This is common in the game’s “16...

In Super Mario 64, MIPS the rabbit can be taken through the door leading to the entrance area of the basement using glitches*. If MIPS is then placed near a railing, he will rapidly oscillate in the manner depicted.
*This is common in the game’s “16 Star” speedrun category; a tutorial can be found here.

Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

 
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