A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Recent Nintendo games have included giant Yoshis. Top: Giant Yoshi in Donut Plains 3 (SNES) track in Mario Kart 8/Mario Kart 8 Deluxe. Bottom: Giant Yoshis in Yoshi’s Stampede Final Smash in Super Smash Bros. Ultimate. Both images include a standard-sized Yoshi for comparison.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of both images
Illustrations of Mario, including Mario chasing after a cow and brushing his teeth, from US patent application US20080070682A1, issued in 2006 to Nintendo for “systems and methods for providing educational games for use by young children”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Super Mario 64, the western wall of the central spire of Peach’s Castle has the unusual property that Mario will not fall off it as long as the player keeps tilting the Control Stick in any direction. Instead of falling off, Mario simply tilts at odd angles and keeps running at various speeds.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
Super Mario RPG print ad.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: EGM2 (US), Issue 24, 1996
In Super Mario Bros., no more than one power-up can be active at any time, which means that if a power-up is spawned while another is already on screen, the previous power-up will simply disappear. Super Mushroom/Fire Flower blocks are spaced out far enough to avoid this issue, but Super Stars can become affected by this during normal gameplay, as shown in the footage.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Bros. (NA, NES) in NES emulator
The cover for the Japanese “Super Mario Wisdom Games Picture Book 4: Larry’s Mischief”. Note Luigi in a ghost costume chasing Larry in the background.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
Top: In Super Mario Odyssey, the Odyssey’s windows normally reflect the environment around them. Shown here is the Sand Kingdom reflecting in a window late in the game.
Bottom: However, the very first time Mario visits the Sand Kingdom, the windows reflect only darkness. This lasts until any Multi Moon in the area is found.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware.
In Super Mario 64, MIPS the rabbit can be taken through the door leading to the entrance area of the basement using glitches*. If MIPS is then placed near a railing, he will rapidly oscillate in the manner depicted.
*This is common in the game’s “16 Star” speedrun category; a tutorial can be found here.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator