A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In 2014, Nintendo announced that it would support Suica NFC cards to be used for payments on the Japanese Wii U eShop. Suica cards are used in Japan mainly to pay for public transport, which is why to promote the collaboration, trains in Tokyo were decorated with stickers of Mario and the Suica mascot, a penguin, interacting.
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In the data of Super Princess Peach, many unused test rooms can be found. These can be accessed by modifying the game’s code. One of these rooms changes how Princess Peach looks and sounds. When she is standing still, she is invisible; when moving, she becomes a collection of glitched graphics. All her sound effects are replaced with Toad and Mario voices. This was possibly a room that tested out a power-up that was removed from the finished game, with its graphics and sound effects later overwritten, resulting in the glitched appearance.
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Demo version of the Mario Party 8 title screen, found in the game’s files. Despite being only a work in progress, it is much more detailed than the finished game’s title screen, which features only Mario in 3D, replacing all other characters with small portraits.
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Super Mario Odyssey, like the vast majority of 3D video games, displays low-polygon models for certain features of the environment when the camera is far enough away to conserve processing power. When the camera gets closer, the model is replaced with a high-resolution model. However, these are usually chosen to resemble each other as much as possible from a distance, which includes being the same color. In New Donk City, some objects are a different color from a distance than they are close-up; the most striking example being the building shown in this footage. When Mario crosses a certain threshold in the Mayor Pauline Commemorative Park, the building’s windows drastically change color.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
Top: In the Japanese version of Super Mario Sunshine, the text on the signs found throughout Isle Delfino is in English. Although it is impossible to tell exactly due to the low resolution, there is a very high probability that the text reads:
This isn’t gonna
Just a little stick
Ready? 1…2…3.
There you All do.
Bottom: The source for the text appears to be an online English-to-Japanese dictionary (the phrase in question is highlighted). The Super Mario Sunshine version is missing a few words and letters, but otherwise is so similar that it is almost certainly taken from that source.
In Super Mario World, if Yoshi eats a power-up at the precise time that the level’s timer reaches 0, Mario will begin his death animation, but then cancel it through the acquisition of the power-up, bringing him back to life. The level’s timer will remain at 0; meaning that there is no longer a time limit. A side effect of the glitch is that the level’s music stops playing, meaning that although Mario is now free to explore the level, it will happen in complete silence.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator