Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Mario interacting with Monopoly mascot Rich Uncle Pennybags in a commercial for Monopoly Gamer Mario Edition.

Mario interacting with Monopoly mascot Rich Uncle Pennybags in a commercial for Monopoly Gamer Mario Edition.

In this post, you can see two recordings of gameplay of Super Mario World side by side. Both start at a pipe near the middle of the Chocolate Island 1 level, then the footage on the left goes inside the pipe to get launched over the gap, while the footage on the right jumps over the gap instead. This results in an unexpected difference at the next gap with the springboard: if Mario goes into the pipe, there is a level midpoint tape above it. If Mario does not go into the pipe, the midpoint is absent.

The reason for this is that even though it may look like Mario is immediately emitted back into the level when he enters the pipe, he actually enters a parallel version of the level instead, one almost entirely identical but with small differences such as the existence of the midpoint tape.

Saturday, August 4, 2018
Promotional photo of Shigeru Miyamoto playing Mario Kart 64 as Mario on Mario Raceway.

Promotional photo of Shigeru Miyamoto playing Mario Kart 64 as Mario on Mario Raceway.

Illustration of Mario making his way to the Nintendo Space World 2000 trade show with Donkey Kong and Bowser as his bodyguards, from Electronic Gaming Monthly magazine.

Illustration of Mario making his way to the Nintendo Space World 2000 trade show with Donkey Kong and Bowser as his bodyguards, from Electronic Gaming Monthly magazine.

Friday, August 3, 2018
Poster advertising a screening event for the Super Mario Bros. movie.

Poster advertising a screening event for the Super Mario Bros. movie.

In Super Mario 64, a visual glitch can be encountered in the rear courtyard of Peach’s Castle. By positioning Mario inside the fountain and the camera facing the door to the castle, and then repeatedly jumping, a tiny white circle can be seen on the ground a few feet in front of the door. This is in fact a scaled-down copy of Mario’s “water splash” visual effect, created in that spot every time he jumps in or out of water. Such a spot where Mario’s water effects are duplicated exists in every stage, but the courtyard is the place it can be seen most easily.

Beta screenshot of Paper Mario from Electronic Gaming Monthly magazine. Of note is the fact that Mario seems to have 9 out of 10 HP in Chapter 6, two thirds into the game. In the finished version, the player is expected to have 20-30 HP at that...

Beta screenshot of Paper Mario from Electronic Gaming Monthly magazine. Of note is the fact that Mario seems to have 9 out of 10 HP in Chapter 6, two thirds into the game. In the finished version, the player is expected to have 20-30 HP at that point. This, together with the display that only seems to be able to accommodate a limited number of HP indicators, suggests that HP and damage were balanced completely differently until late in the game’s development.

Thursday, August 2, 2018
Artwork of Bowser and a variety of enemies from the 1994 Japanese Great Mario Character Encyclopedia, the precursor to the modern Super Mario Bros. Encyclopedia.

Artwork of Bowser and a variety of enemies from the 1994 Japanese Great Mario Character Encyclopedia, the precursor to the modern Super Mario Bros. Encyclopedia.

Mario representing different countries in a German Club Nintendo calendar. From top left to bottom right: Japan, US, Mexico, Spain, England, France.

 
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