A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Makeup and practical effects to be used in the Super Mario Bros. movie for King Koopa’s transformation; unused in the final cut.
In Super Mario World, it is possible to start a new file with one coin already collected. To do this, you must bring up the file select menu on the title screen on the exact frame Mario touches a coin during the demo gameplay, and start a new file. If done correctly, the coin counter in the upper right corner of the screen will show 1 instead of 0 during the intro cutscene.
3D render of Mario tiptoeing atop a Nintendo 64 controller with a Rumble Pak, used by Nintendo for the 1996 Space World trade show. While connoisseurs of Super Mario 64 official art will recognize Mario’s pose from artwork used in the game’s manual, this is in fact a separate render and not merely a superimposition of existing Mario art on top of the controller, as the lighting on Mario’s model is different in this image.
One of the lesser-known variations on Nintendo’s “Who Are You?” print ad campaign in 2004 featured Mario on top of the Berlin Wall.
Today, I discuss whether Bowser is a demon turtle or a dragon turtle in the form of an audio recording. A transcript is available here. Note that for the purposes of this recording, I am using the word “turtle” in the colloquial manner, referring to what is more accurately known as a tortoise.
This recording is meant as a test for a potential full-length Supper Mario Broth podcast. I have read all comments left to me on my previous recording and applied many of the suggestions to this one. Your continued feedback is highly appreciated. I will reply to all messages sent to me over the Tumblr messaging system or as direct messages on my Twitter account.
Thank you very much for listening.
The stages of the creation of a Toad costume for the North American commercial for Mario Kart: Super Circuit. (Source)
In Super Mario Bros. 2, it is possible for the player to become trapped in a pit with no possibility of escape. In Level 2-2, if you completely remove all the bottom layers of the soil in the left half of the pit room, the player character will be unable to jump out, and the level can not be completed. The only options at that point are to either reset the game, or to input a hidden code by holding Up, B and A on Player 2′s controller while the game is paused, then unpausing, which will result in the player character dying.