A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Luigi’s Mansion contains an unused eye texture for Luigi. I have applied the texture to Luigi’s model, extracted from the game’s files, to show what it would have looked like in-game. (Model source; texture source)
It is possible to make Mario stand on the death plane on the bottom of Whomp’s Fortress in Super Mario 64. If the player collects the 100th coin above a retracting platform (top left), it is possible to touch the star when there is no ground below it (top right). Mario will land on the death plane in mid-air and a save prompt will appear. As soon as the dialogue box disappears, Mario will die. (Footage of the VC version recorded by me in a Wii emulator.)
In Super Mario Land 2, the overworld map always depicts the castle in the middle of the island with storm clouds over it, and since it is impossible to save after defeating Wario, the player cannot view the map after the clouds dispel. However, an image of the castle without the clouds can be found within the game’s data, possibly indicating that at some point, the player was able to explore the world after Wario’s defeat. I have inserted the graphics for the castle without the clouds into a map of the overworld to illustrate what it might have looked like.
In Super Mario Sunshine, looking closely at Yoshi’s neck when he is sticking out his tongue reveals that it is pinched to a very thin sliver. In fact, bringing the camera closer shows that the model deforms so severely that a hole forms in Yoshi’s neck, with his head only remaining attached to his body at two points.
Example of efficient eyebrow culling in Mario Party 6. (Screenshots taken by me in a GC emulator.)
Top image: A screenshot of the game as it would normally be seen. Note the Goomba at the very top of the screen being partially visible.
Middle image: A more detailed look at the edge of the screen. The Goomba is fully loaded into memory, but its eyes are just off-screen.
Bottom image: The way the Goomba is rendered at that moment. Since its eyebrows are barely outside the screen’s range, the game does not render them for optimization purposes.
Luigi’s model in Super Mario Odyssey differs from other Luigi models in the fact that the “L” emblem on his cap is not a texture applied to the cap or even a part of the cap’s model, but its own separate object that is superimposed onto the cap. Removing the emblem shows that the shadow from the emblem is part of the cap’s texture.