A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros. 3, if enemies are taken to Boom Boom’s room in one of the fortresses using exploits, Boom Boom’s animations will use a different tileset, resulting in a glitched appearance. (Source)
In Super Mario World, grabbing a Mechakoopa in Bowser’s Castle and turning around while holding it will seemingly make Mario disappear for a few frames. However, looking closely, we can see that Mario’s feet and torso are still present during the transition, so it is only Mario’s head that is disappearing.
From a Japanese commercial for Mario Sports Superstars. (Source)
By performing sequence breaking in Paper Mario: The Thousand-Year Door, it is possible to enter the Crystal Star room in the Great Tree in a glitchy state. Some of the effects include Mario’s sprites being layered improperly, walking in mid-air, and falling through the ground. (Source)
Giant Mario being showcased in a beta version of New Super Mario Bros. The dark village-themed level is absent in the finished version, as is the possibility of defeating Bowser at the end of a non-castle level. (Source)