A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Paper Mario, the speech bubbles display the same text, mirrored, on their back side (shown here by turning around the speech bubble object). Considering this behaviour is not present in the previous Paper Mario titles, this might have been intended to be used by the game’s engine for visual effects at some point during development.
In the ending of Super Paper Mario, Count Bleck’s and Tippi’s true forms, Count Blumiere and Lady Timpani, are shown from a distance. The Super Mario-Kun manga features a more detailed picture of the two.
In Chapter 7-2 of Super Paper Mario, some areas obscure the player’s vision with a hand-drawn overlay of a constantly shifting darkness. This is the animation used for this effect.
Paper Mario: The Thousand-Year Door and Super Paper Mario use the exact same texture for generic signposts.
In Super Paper Mario, the top of Flipside Tower and the second floor of Flipside are actually part of the same room, even though the game doesn’t normally let you transition between them without a black loading screen. However, by using glitches to jump in midair indefinitely, it’s possible to reach the top of the tower without using the elevator.
In Super Paper Mario, if you stand in a precise location inside this doorway in the Flipside Outskirts and then flip back to 2D, Mario will partially merge with the wall.
All bathroom graffiti from Chapter 2-4 of Super Paper Mario.
In the intro of Super Paper Mario, framed pictures of Mario’s partners from Paper Mario and Paper Mario: The Thousand-Year Door can be seen in Mario and Luigi’s house. These are the textures used for the pictures.
Francis from Super Paper Mario seen from the front.