Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Top: a promotional video for WarioWare Gold from Nintendo of Japan’s official YouTube channel included this scene of Kat and Ana fighting a samurai skeleton. The skeleton does not appear in the actual game.

Middle/bottom: this is actually a reference to the samurai skeleton that appeared in the intro to Kat and Ana’s story in the original WarioWare, Inc.: Mega Microgames for the Game Boy Advance.
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| Twitter | Patreon | Store | Source: 1, 2: myself, WarioWare Inc (NA, GBA) in GBA emulator

Wednesday, October 16, 2019

Background music for the “Ashley’s Halloween” Nintendo 3DS theme, extracted from the system data. It is an original composition in the style of the music accompanying Ashley’s segments in the WarioWare series.
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| Twitter | Patreon | Store | Small Findings | Source

Wednesday, August 21, 2019
In the highest difficulty of the “Spin a Yarn” microgame in WarioWare: Touched, the sweater reveals Luigi when unrolled; there is otherwise no Mario- or Luigi-related content in the microgame. This is the only instance of a microgame in the WarioWare...

In the highest difficulty of the “Spin a Yarn” microgame in WarioWare: Touched, the sweater reveals Luigi when unrolled; there is otherwise no Mario- or Luigi-related content in the microgame. This is the only instance of a microgame in the WarioWare series that contains Luigi without also containing Mario.
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| Twitter | Patreon | Store | Source: myself, WarioWare: Touched (NA, DS) in DS emulator

Tuesday, November 27, 2018
Unused microgame found in the code of WarioWare, Inc.: Mega Microgames, based on the Japanese-only F-1 Race for the Famicom; likely intended to be another one of 9-Volt’s microgames. The action prompt was not localized properly due to the game being...

Unused microgame found in the code of WarioWare, Inc.: Mega Microgames, based on the Japanese-only F-1 Race for the Famicom; likely intended to be another one of 9-Volt’s microgames. The action prompt was not localized properly due to the game being unused, reading “Continues running”.
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Monday, October 15, 2018
WarioWare, Inc.: Mega Party Games for the GameCube contains a special music video for the song “Four Seasons”, known as Kat and Ana’s theme song originating in WarioWare, Inc: Mega Microgames for the GBA. Part of the music video features a scene of...

WarioWare, Inc.: Mega Party Games for the GameCube contains a special music video for the song “Four Seasons”, known as Kat and Ana’s theme song originating in WarioWare, Inc: Mega Microgames for the GBA. Part of the music video features a scene of Kat and Ana running through a forest, which is in reality footage of a person holding up paper cutouts of Kat and Ana and running while holding them, superimposed over footage of a forest.
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Wednesday, September 19, 2018
North American print ad for WarioWare, Inc.: Mega Party Games, featuring Wario and Jimmy T. as staff in a mental hospital.
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North American print ad for WarioWare, Inc.: Mega Party Games, featuring Wario and Jimmy T. as staff in a mental hospital.

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Monday, August 13, 2018

In WarioWare: Touched, Jimmy T.’s boss microgame, Rainbow Juice, has a special failure condition for simply not interacting with the console. If you don’t touch the touchscreen at all, the rainbow will very gradually fade, darkening the playing area. Once the rainbow fades completely, the bucket will tip over and tremble in near complete darkness as the microgame is declared failed. Since this is extremely difficult to see on a console, I have increased the contrast to make the animation visible.

Sunday, August 12, 2018

The D.I.Y. Forum seen in WarioWare: D.I.Y. features numerous examples of Internet slang and references.

Wednesday, August 1, 2018

All Mario-related drawings from the “Wario’s amiibo Sketch” feature in WarioWare Gold. (Source)

Saturday, July 28, 2018

This woman from the “Junk and My Trunk” microgame in WarioWare: Smooth Moves may be one of the least known fully-modeled human characters in the Mario franchise. It is impossible to encounter her while playing through the game’s story normally, as she only appears in Level 3 of the microgame, which can only be seen by repeatedly replaying Young Cricket’s stage. Why an asset as complex as a fully modeled human was created for such an uncommon scenario is unclear.

 
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